The well-known technical column Digital Foundry unofficial parties pointed out that the most optimistic situation is that Nintendo's new machine is equipped with HD 4770-class GPU; the most realistic choice is the new machine GPU performance to Xbox 360 on the same level - even sources In some applications, its performance is not as good as the Xbox 360 Xenos.
If players are disappointed (or are angry at the table), they may think about it carefully. Assume that the performance of the Wii 2 exceeds that of the Xbox 360 (for example, the old conscience found that each indicator adds 50%). This is a 50% performance advantage. What can be brought for players?
The answer is that no matter what the material or resolution, or the sound and light effects until the game experience, there is no essential difference with the existing works.
The problem raised by 50% skill increase is power consumption and the consequent cost/volume disadvantage, and the most important thing is whether the hardware can make money on the day of the launch.
Even if a piece of software cannot be sold, it can ensure profits by selling hardware. This is the Renshi commercial code that has been tested in practice. As long as there is a general direction, it is impossible for the new host to have a special performance in the blink of an eye.
In this case, it is entirely reasonable to put kung fu on the handle, otherwise the new host will have no selling point.
People in the industry are more interested in the media format and network functions used by Renshi New Machine: Is it built-in flash memory? Does it support SD memory card? Is the built-in (or support) hard disk? Will you keep the drive? Is the DVD drive or Blu-ray? Can movies and video images be streamed to the controller?
Another problem that cannot be avoided is the construction of networks. This requires that real money and silver can be effective. It cannot be supplemented by ideas or concepts. In the future, almost all entertainment will be launched on the Internet. Game opportunities that are missing the network will narrow the road more and more, eventually becoming toys and returning to the origin of the game machine.
If players are disappointed (or are angry at the table), they may think about it carefully. Assume that the performance of the Wii 2 exceeds that of the Xbox 360 (for example, the old conscience found that each indicator adds 50%). This is a 50% performance advantage. What can be brought for players?
The answer is that no matter what the material or resolution, or the sound and light effects until the game experience, there is no essential difference with the existing works.
The problem raised by 50% skill increase is power consumption and the consequent cost/volume disadvantage, and the most important thing is whether the hardware can make money on the day of the launch.
Even if a piece of software cannot be sold, it can ensure profits by selling hardware. This is the Renshi commercial code that has been tested in practice. As long as there is a general direction, it is impossible for the new host to have a special performance in the blink of an eye.
In this case, it is entirely reasonable to put kung fu on the handle, otherwise the new host will have no selling point.
People in the industry are more interested in the media format and network functions used by Renshi New Machine: Is it built-in flash memory? Does it support SD memory card? Is the built-in (or support) hard disk? Will you keep the drive? Is the DVD drive or Blu-ray? Can movies and video images be streamed to the controller?
Another problem that cannot be avoided is the construction of networks. This requires that real money and silver can be effective. It cannot be supplemented by ideas or concepts. In the future, almost all entertainment will be launched on the Internet. Game opportunities that are missing the network will narrow the road more and more, eventually becoming toys and returning to the origin of the game machine.
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