In 2014, the domestic VR industry was just getting started. Luo Zixiong, director of hammer design, has begun to pay attention to VR and has begun to lead the development of the hammer VR project. At the leading edge of the 36-inch organization's open technology event, Luo Zixiong, the head of Hammer VR, shared his understanding of the VR industry.
Luo Zixiong, head of the hammer VR
In 2012, virtual reality was a proper term known only to practitioners and has become a hot spot in all technology industries. In the past four years, the industry has revived after 50 years of silence. From the exploration of start-up companies to the entry of almost all large companies, capital has gone from hesitating to crazy follow-up to calmly watching.
In 2014, the domestic VR industry was just getting started. Luo Zixiong, director of hammer design, has begun to pay attention to VR and has begun to lead the development of the hammer VR project. At the leading edge of the 36-inch organization's open technology event, Luo Zixiong, the head of Hammer VR, shared his understanding of the VR industry – why the VR industry can be formed, why the VR industry is not now, and when the VR industry can be made.
The following is the finishing of the event sharing content:
Why can VR be made?
Whether it is VR, AR, MR, CR, or the new R that will appear in the future, it can be called HMD device - a display worn on the head. I personally believe this will be the next general-purpose computing platform.
The reason for this is that each time the display platform changes, it will bring about the change of the information computing platform. HMD has the opportunity to become a new general-purpose computing platform, mainly for three reasons: 1 user demand; 2 industry chain demand; 3 human imagination needs. Specifically:
â‘ the needs of users <br> <br> human information computing platform has undergone changes in rock, paper, TV, computer, smart phone. In general, the display area and portability are constantly improving, but the convenience and display area are difficult to balance at the same time. HMD head display, not only can be worn with you, but also has a 360-degree display screen, which has been basically the largest display since its birth.
This is probably the last screen of humanity. Since then, it is likely to rely on the advancement of neuroscience to enter the era of "brain intubation" in "The Matrix."
â‘¡ chain needs <br> <br> Andy according to Beer's Law, PC, mobile phones and other computing devices has entered the bottleneck, the need to stimulate industrial demand VR iterative upgrade. Specifically, PCs began to decline slowly in 2011, and smartphones began to decline in the first quarter of this year, the first recession since IBM invented its first smartphone in 1994. The industry is in urgent need of finding a new incision.
This incision must have both platform-level and versatility attributes, which can drive the industry chain in the bottleneck. The platform level requires it to be able to connect hardware and content at the same time, and the versatility requires high market penetration, both of which are indispensable. For example, although the game console is platform-level, it is not universal, and the market volume is small, so it is impossible to drive the industry chain. In the short term, it is only possible for HMD to be able to meet platform level and versatility.
Demand â‘¢ human imagination <br> <br> human imagination is progressive. From stone to paper, television, and computers, the illusion of human creation is becoming more and more real. Many people have experienced the VR version of the roller coaster demo, even if it is just a simple demo, it can scare many people into "souls." The RedirectedWalking directional running technology used by TheVoid uses a small space to simulate unlimited space. Mechanical exoskeletons can simulate virtual touch, and startups such as FEELREAL are bringing scent into the world of VR. Because of the HMD's head, in the history of mankind, the largest collective illusion of collective creation has emerged.
Why is the VR industry still not successful?
Since the imagination of users, industry chains, and humans determines that the VR industry can be built, why is it not yet done? To sum up, there are several reasons for this: 1 lack of a unified form of interaction; 2 lack of a unified operating system; 3 limited hardware performance; 4 human limitations.
Luo Zixiong, head of the hammer VR
In 2012, virtual reality was a proper term known only to practitioners and has become a hot spot in all technology industries. In the past four years, the industry has revived after 50 years of silence. From the exploration of start-up companies to the entry of almost all large companies, capital has gone from hesitating to crazy follow-up to calmly watching.
In 2014, the domestic VR industry was just getting started. Luo Zixiong, director of hammer design, has begun to pay attention to VR and has begun to lead the development of the hammer VR project. At the leading edge of the 36-inch organization's open technology event, Luo Zixiong, the head of Hammer VR, shared his understanding of the VR industry – why the VR industry can be formed, why the VR industry is not now, and when the VR industry can be made.
The following is the finishing of the event sharing content:
Why can VR be made?
Whether it is VR, AR, MR, CR, or the new R that will appear in the future, it can be called HMD device - a display worn on the head. I personally believe this will be the next general-purpose computing platform.
The reason for this is that each time the display platform changes, it will bring about the change of the information computing platform. HMD has the opportunity to become a new general-purpose computing platform, mainly for three reasons: 1 user demand; 2 industry chain demand; 3 human imagination needs. Specifically:
â‘ the needs of users <br> <br> human information computing platform has undergone changes in rock, paper, TV, computer, smart phone. In general, the display area and portability are constantly improving, but the convenience and display area are difficult to balance at the same time. HMD head display, not only can be worn with you, but also has a 360-degree display screen, which has been basically the largest display since its birth.
This is probably the last screen of humanity. Since then, it is likely to rely on the advancement of neuroscience to enter the era of "brain intubation" in "The Matrix."
â‘¡ chain needs <br> <br> Andy according to Beer's Law, PC, mobile phones and other computing devices has entered the bottleneck, the need to stimulate industrial demand VR iterative upgrade. Specifically, PCs began to decline slowly in 2011, and smartphones began to decline in the first quarter of this year, the first recession since IBM invented its first smartphone in 1994. The industry is in urgent need of finding a new incision.
This incision must have both platform-level and versatility attributes, which can drive the industry chain in the bottleneck. The platform level requires it to be able to connect hardware and content at the same time, and the versatility requires high market penetration, both of which are indispensable. For example, although the game console is platform-level, it is not universal, and the market volume is small, so it is impossible to drive the industry chain. In the short term, it is only possible for HMD to be able to meet platform level and versatility.
Demand â‘¢ human imagination <br> <br> human imagination is progressive. From stone to paper, television, and computers, the illusion of human creation is becoming more and more real. Many people have experienced the VR version of the roller coaster demo, even if it is just a simple demo, it can scare many people into "souls." The RedirectedWalking directional running technology used by TheVoid uses a small space to simulate unlimited space. Mechanical exoskeletons can simulate virtual touch, and startups such as FEELREAL are bringing scent into the world of VR. Because of the HMD's head, in the history of mankind, the largest collective illusion of collective creation has emerged.
Why is the VR industry still not successful?
Since the imagination of users, industry chains, and humans determines that the VR industry can be built, why is it not yet done? To sum up, there are several reasons for this: 1 lack of a unified form of interaction; 2 lack of a unified operating system; 3 limited hardware performance; 4 human limitations.
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