Market research firm ABI Research has released a study that has made a prediction for the next five years of VR market development.
According to the study, by 2001, 1.1 billion VR helmets will be shipped. Analysts believe that the future will be the world of VR all-in-one - this refers to the kind of VR helmet that puts all components in the helmet without the need for external sensors or computers.
The products that belong to the VR all-in-one are currently Intel's Alloy and Oculus's Santa-Cruz prototype, but both products are currently under development, and it is hard to say how the Inside-Out tracking and positioning system works.
ABI Research said that the annual growth of VR all-in-ones will increase by 405% by 2021. Mobile-based mobile-side helmets are not favored by analysts: Samsung's GearVR and Google's Daydream View have only 42% growth over the next five years:
Analyst Eric Abbruzzese said: "Mobile VR has laid the foundation for the market in the past few years, but the VR all-in-one will really drive this market. The cost reduction and more people will drive VR in the next five years. The sales of helmets, the number of mobile VR and VR all-in-ones will be squared.†At the beginning of this year, Samsung said that GearVR has sold 5 million units.
For VR-integrated machines and connected helmets like htc vive and Oculus Rift, games and entertainment are particularly profitable areas. ABI Research believes that the application of VR all-in-one will also extend beyond the game field.
According to this report, non-gaming content, VR advertising and VR video services occupy a very large share of the market. The demand for video, education and travel is particularly strong. The VR software market will grow at a rate of 124% in 2021, while the VR market, including hardware, will reach $64 billion in five years.
In the eyes of agency director Sam Rosen, the future of MR (mixed reality) remains to be seen. With Intel's RealSense or Google's Tango device, AR and VR can be mixed on the mobile platform: "People will combine the best parts of AR (Augmented Reality) and VR (Virtual Reality) to further expand the market. Create new usage scenarios that are still unknown today."
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