If you are talking about what kind of travel is the most comfortable and comfortable, I believe many of my friends will think of beach holidays. Bring a pair of sunglasses and lie on the soft and comfortable beach, then listen to the sound of the big waves and watch the beauty of the sea and sky. This will be a delightful scene. Although thinking about it is very beautiful, in reality, it is difficult for us to really lay down our work, lay down our studies, and come to a walking and walking trip. But in reality, the virtual world can satisfy our dreams. Recently, the cloud is moving soft and launched a new "Beach Vacation" VR trial version, in the high-fidelity virtual world, we just just wear VR equipment, you can visit the beach, feel the beauty of the beach, let us bring a Relax and feel the experience of a beach vacation brought to us by the virtual world!
Japan Introduces VR Accompanying Sleep Plan
Recently, GREEN FUNDING, a crowdfunding website from Japan, launched a new project, Virtual Reality with Sleep. This is a new project that uses VR technology to let virtual secondary girls and teenagers accompany sleepers. This second-dimensional beauty girl named "Tohoku Junko" possesses various derivatives such as VOCALOID, VOICEROID, fiction, and manga, and is a well-known second-person figure. This beautiful girl is in line with the ideal girlfriend of a number of otaku men. The sound is soft and easy to throw down. With the appearance of cute Lolita, many otaku people can not stop. At present, this VR sleep accommodating product plan will use "Live2D Euclid" technology to present the character's screen, and the virtual two-channel sound will allow the experiencer to hear the live sound, and will launch the download port on the PC and the mobile phone side. According to the author's understanding, as of now, this VR that allows the player to sleep in bed with a beautiful girl has already completed the goal of 2 million yen in crowdfunding.
Obviously, the current VR industry has more and more transitioned to adult and erotic. It can also be said that the adult entertainment website has become a leader in the VR industry. The current VR mini-movies have also developed rapidly. It is recalled that in 2014, the first VR mini-movie could only support 120-degree viewing and a refresh rate of 25 frames per second, while the current VR mini-film has grown from 180° to 360°. From a full movie perspective, the refresh rate per second has also stabilized to 60 frames. It is understood that there are currently dozens of studios in the world that are developing VR adult content, which has gradually grown from the initial simple work. Today's VR mini-movies generally have a duration of more than 30 minutes, and the interactive nature of the content has been further strengthened. According to SexLikeRal, the world's largest VR movie website, the focus of the current VR small movie studio will be on VR technology, so as to make the overall immersive stronger and achieve better commercial development.
It is reported that by 2025, VR adult content is expected to exceed the market value of 1 billion US dollars, second only to video games and football-related content, will be the third pillar of virtual reality industry. In fact, this is also very easy to understand, because the fit between adult content and virtual reality is very high, adult VR content also directly led to the use of VR head display and sales, which is why Taobao sell VR head display must be sent Several G's "resources." Adult content can also help the popularization of new technologies. After all, the adult audience is the main target audience for the younger generation, which is more conducive to the promotion of VR technology in the new generation.
Domestic VR still faces many challenges
In fact, adult VR sales are not only fiercely developed countries such as Japan and the United States, and China is no exception. I believe if you open Taobao, enter VR, it will jump out of many VR products that hang in the name of adult VR sales. In fact, the current domestic VR, whether it is adults, games, or film and television, has begun to develop, more and more companies have begun to enter the VR market cake. However, while the VR concept is so hot, domestic VR content, technology, and hardware are not optimistic. On the one hand, domestic independent innovation can be insufficient. At present, most domestic VRs are imitation products, and their contents are duplicated. However, hardware and technology can not keep up, leading to the current over-produced VR products, affecting the brand and reputation of domestic VR products. . On the other hand, there are too few content developments, and more developers only make achievements in games and film and television. In VR education, medical care, etc., there are few people in China, and the works in the game and film industry are not mature enough. Forming a sturdy situation where the gimmick is large but content is scarce.
Of course, the author said that the current domestic VR generally encountered problems, does not mean that all, many domestic VR companies still have a good job. For example, the current domestic virtual reality giant's alliance cloud is soft. It is currently one of the largest VR and AR cloud platforms in China. It is dedicated to researching virtual reality technology, augmented reality technology, and holographic technology. At present, the alliance cloud is already one of the largest domestic VR wealth integration platforms in VR cloud mobile software developers, service providers and operators. The 6D holographic optical field technology recently released by Shenzhen Mitsubishi Corp. in Shenzhen, the capital of science and technology, has attracted worldwide attention. The 6D holographic optical field technology is a combination of emerging technologies such as holographic technology, 6D plaza, and AR technology for naked eyes and high simulation. The characteristics of geographical limitations and no time and space constraints have broken the current series of drawbacks in the traditional industries and have been hailed by many scholars as the target of future virtual reality technology. At present, 6D holographic optical field technology has been put into use in theaters, theaters, home systems, and commercial conferences. In the future, it will further expand its market share and bring this new black technology into millions of households.