Get tens of millions of financing for the VR gaming field

Recently, the virtual reality company focusing on the field of pan-entertainment has completed the financing of several million yuan led by Jiubang.

Large-scale VR commercial landing and then speed up

As one of the earliest companies involved in VR commercial applications, Handan has the ability to provide services ranging from technology research and development, content development, hardware production to offline operation of the entire industry chain; Large-scale commercial VR landing, specifically in the automotive, education and tourism and other fields have layout. Previously, Sui had won financing from Guangdong Wentou, and in less than three years later, he has trained more than 30 million users through offline experience shops in more than 60 countries and regions. With the help of this financing, the expectation can accelerate its VR commercial deployment again.

Into VR E-sports: New VR x PC Cross-Side Mode

Before the completion of this round of financing, the success of the company held the first VR x PC cross-border competition in the history of gaming. In the 5V5 team confrontation on the spot, one player from each team used the VR device to participate in the team competition, and the other four were joined by the PC. Through this cross-end model, VR and PC eSports players are connected together. The expectation can be used to expand its user base in the field of VR e-sports and to alleviate the industry difficulties of device popularization.

Next target

Currently, the VR e-sports competition hosted by Handan is spreading across the country. With the addition of new funds, the original ambiguous experience of commercial operations will focus on accelerating the VR eSports "scale" business landing process, and the goal of training 30 million new users. According to relevant public information, Bengbu's layout in the field of VR gaming covers coverage plans, events, input technologies and equipment, content, data platforms, live broadcasts, etc., and the intention is to build a VR gaming ecosystem.

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